

As of now, it's the best plot I've experienced in the genre so far. Guess which religion now exists in a purely robotic world? I'm starting to think this is the main strength of adventure games: they can be fun and quirky, but they can also be incredibly deep and this is due to the own nature of the genre, which allows for some excellent writing. Yet despite the bleakness, this take is incredibly believable: religions state that mankind was created by God. It paints a very bleak future for humans, while at the same time creating the most human-like robots I've ever seen in this medium. That is my main praise for the game, as well as the plot and lore. an approach I don't see too often and that I'd like seeing more and more in modern games: retain the same area, but slowly unravel everything as you go. Characters would reveal things they were hiding at first. It was incredible to see this happen: when I thought I was done with a certain section, turns out there was something else to it.

The areas are small, yet they hide so many secrets. but eventually certain items reveal something that you didn't even think it was there. One thing that I loved about it is how the game is paced: it's not uncommon to just breeze through an area with a certain objective.

Yet it is still quite atmospheric (a thing I'm starting to see that all adventure games have in common) and can be quite gorgeous in its own way.īeing a greenhorn to adventure games, I don't think I'll have much to say, other than the game in general is pretty damn good: short and sweet (or bitter depending on the ending). Just like Unavowed it features a retro look. Both were published by the same company, but Primordia had a different developer, while Unavowed was both created and published by Wadjet Eye. I played this one straight up after Unavowed. And here comes the second entry in my adventure through.
